You will also find that Included Files and Configurations have been moved out of the resources list and now into the menu at the top (which also contains links to the Room Manager and Game Options): Game Options: This no longer appears as if it was a resource and you will find it in the Quick Access tools section instead (and on the toolbar, as always). Tags: All assets in the Asset Browser can be assigned user-defined Tags. Again, w e'll discuss this in a bit more detail further down. Saved Searches: Here you have a list of any saved search options that you can switch to instantly. We'll discuss this in a bit more detail further down, as there are a few changes with how rooms work. Room Order: From here you can change the order that your rooms will run in. Recent: Here you can find a sorted list of the most recently-opened assets.įavourites: Once you have added lots of assets to the asset browser you may have some that you access frequently at any given time. To make things easier you can flag those as "favourites" from the right mouse button menu on the asset itself, which will add it to this list and let you always quickly find it again. There are also now additional organisational tools available to you from the Quick Access menu at the top of the browser: You can also colour your assets via the new colour picker window if you wish (doing this on a group folder will assign the colour to all assets in that group, and you can then go into the group and change individuals to a different colour if required):Īlso, you can now use the new Create Asset window and create multiple new assets at once (here, I would get 9 new assets - 3 of each type selected): The preference to mimic the old folder structure in new/imported projects is enabled by default, so that tutorials and teaching materials transition easily, but you can turn this off in Preferences > Asset Browser if you wish to work in the clean new 2.3.0 way. In 2.3.0 organising your resources by gameplay/functionality area like this is perfectly valid and achievable now: (In this same scenario, you likely do not want to use Custom as this is per-person and so one team member could cause conflicts for others as your browsers get out of sync.) Note: Each time you change the sorting method, your GMS2 project file gets rewritten, so if you're working in a team and using source control, you probably want to establish either A>Z or Z>A and then all stick with it. You can now create any resource type at any place in the tree, create multiple resources at once using the new Create Assets menu at the top, add Tags to your resources, and sort the tree A>Z/Z>A or your own custom order.
The blog is down at the time of writing, but a cached version of the page can be accessed here.The old GameMaker resource tree and its fixed “by resource” layout has been removed and now GMS2 has the Asset Browser.
More information on the offer and how to claim your free copy of GameMaker Studio Standard Edition can be found on the GameMaker Blog. The free version of GameMaker can be downloaded here. The Master Collection is also on sale until Dec.
For a limited time, those who have the Standard Edition can upgrade to the Professional Edition for $50. The Professional and Master Collection Editions are also available and support additional features like texture management, mobile testing, HTML5 support, iOS export and more. The Standard Edition, which is currently free, supports all of the above and also gives users access to the unlimited resources feature.
The free studio edition is the most basic version and supports Mac OS, Windows PC and Windows 8 exports.
GameMaker is available in different tiers.
An activation code will then be sent to your email. To take advantage of the freebie, download the free version of GameMaker from the company's website, choose the Beta channel and pick the option to register the Standard Edition. GameMaker Studio Standard Edition - a game development tool that is usually priced at $49 - is free for a limited time.